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Half life source codes12/31/2022 ![]()
The Source input system does a boolean check for +forward, +back, +moveleft and +moveright, and adds these values together according to their axis. Before we explain the math in this function, we should introduce you to how we use Unreal Engine 4 variables like their Quake/Source counterparts. The core of what makes classic FPS movement is in the UPBPlayerMovement::CalcVelocity() function. Half life source codes code#Let’s also go through the code so you can hit the ground running if you plan to use it, or just want a deeper understanding of how it works. At the end of our last group of playtesting sessions, we got some really positive feedback from our playtesters, including DeSinc, spikehunter, Centaurium, BobWombat, and waezone, saying that we were surprisingly accurate in recreating Source, and in some ways our movement built upon Source by removing annoyances and frustrating bugs. Half life source codes plus#Some of the results of these playtests were accelerated backhopping not disallowing strafe bunnyhopping, better Half-Life 2-style damage boosting (rocket jumping), wall strafing, ramp sliding and surfing, over the course of a few months, totalling a few days worth of development time plus the playtesting screenshare sessions with speedrunners. They know Source movement inside out so we got great feedback from them, allowing us to iron out some of the final bugs with accelerated backhopping, and iterate on the movement code more generally. In October 2018, we began playtesting with community members from Sourceruns, famous for their amazing speedruns of Source games like Half-Life 2 Done Quicker. This was all we needed for a long time, so besides some minor bug fixes here and there from internal playtesting feedback, movement development was largely paused for around a year. In October 2017, we implemented accelerated backhopping, and added smooth crouching transitions and footstep sounds in November. This was enough for most gameplay testing and standard development at the time, so focus was driven elsewhere – on building the game’s core features, with just occasional work relating to movement. The base movement code, defining what the majority of players would notice, was implemented very quickly, with air strafing and Source-style input acceleration in the first few days. Our journey began in late August and September 2017, when we first created the game repository. We hope documenting this will be useful to the community, so you can get an understanding of what went into writing this code – an effort largely undertaken by one person ( alongside the rest of the game’s development. Getting the code to where it is today wasn’t a completely straightforward process, but we think it was well worth it. This is just the code that defines the player’s movement in the game, and not other elements such as combat or the UI. We’re confident the game’s movement now feels just like Half-Life 2, quirks and all. Right now, in our GitHub repo, you’ll find a robust Unreal Engine 4 implementation of classic FPS movement mechanics from the Source Engine and Half-Life 2: Episode 2, along with a few improvements and bug fixes. ![]() We’re always looking for new ways to share our work and be an active part of the community, and plan to post more development blogs here about the technologies that power our game! ![]() Half life source codes mods#Fans of the series can definitely look back on the phenomenon that was the first game, with the following Half-Life mods being notable for carving their own name in the gaming industry due to their amazing quality.We are pleased to announce that Project Borealis’ C++ movement code is now freely available under an open source MIT license! This is the first time we’ve published any part of our game’s code publicly, and we are super excited about it. Valve pushed the boundaries of gaming with each entry in the Half-Life series, leading to the creation of a franchise that most people still consider to be one of the greatest shooters ever made. Updated Augby Ritwik Mitra: The legacy of Half-Life is something that most gamers are already aware of. Whether you want more Half-Life or something entirely different, here are amazing mods everyone should try for Half-Life. Some add new stories, new mechanics, or can even change the genre of the game itself. Mods can do more than just enhance a game. Half life source codes how to#Thousands of devoted fans spent hundreds of hours learning how to modify the game's assets to make something truly special. It was also a pioneer for one of the largest communities ever seen on PC. ![]() RELATED: Hilarious Half-Life 2 Memes Only True Fans Understand ![]() Half life source codes full#Half-Life was the pioneer of interactive storytelling, allowing players to remain in full control of their character while engaging in memorable dialogue that would typically be relegated to a cutscene. ![]()
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